![In #3dsMax we use FFD in #Blender #meshdeform gives us the same function, changing the mesh shape with a modifier. | 3ds max, Blender comparison, Blender In #3dsMax we use FFD in #Blender #meshdeform gives us the same function, changing the mesh shape with a modifier. | 3ds max, Blender comparison, Blender](https://i.pinimg.com/736x/1f/84/a0/1f84a0956e04f69f4d4d921604d6782c--the-mesh-d-max.jpg)
In #3dsMax we use FFD in #Blender #meshdeform gives us the same function, changing the mesh shape with a modifier. | 3ds max, Blender comparison, Blender
![Not being offensive, but Stack design from 3ds max is the Mr. Right to Modifier Stack for now - User Feedback - Blender Developer Talk Not being offensive, but Stack design from 3ds max is the Mr. Right to Modifier Stack for now - User Feedback - Blender Developer Talk](https://devtalk.blender.org/uploads/default/original/3X/4/c/4c52baafc3f70649807f48609c7d25ab031da447.jpeg)
Not being offensive, but Stack design from 3ds max is the Mr. Right to Modifier Stack for now - User Feedback - Blender Developer Talk
![My thought so far after switching from 3ds max - Blender and CG Discussions - Blender Artists Community My thought so far after switching from 3ds max - Blender and CG Discussions - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/3/3/f/33f508d4a50956cd2d8bd1f335957012c58aef51.jpeg)